Matthew Murchison
CEO / Tech Artist @ Double M Digital Inc.
Technical & 3D artist. Working on games in Unity and Blender.
CEO/Founder @ Double M Digital Inc. Making the new game Chicken Nuggets!
Always open to neat 3D/VR/Real-time contracts and opportunities!
About
A technically minded 3D artist. Working on games in Unity and Blender. CEO of Double M Digital Inc. developing our new game: Chicken Nuggets.
Always open to neat 3D/VR/Real-time contracts and opportunities!
Formerly a Developer at Alientrap Games Inc., 3D Cartographer on the MGM licensed Stargate Roleplaying Game, Cinematographer/Generalist for Stitch Media, and VR/Stereoscopic Specialist at the Communications Research Center for the Canadian Government.
Software Experience
Skills
Reel
Productions
Game | Year | Role | Company |
---|---|---|---|
NDA Car Game | 2021 | 3D Modeller, Pipeline Supervisor | NDA |
NDA VR Survival Game | 2022 | Environment Art, Level Design, Technical Art, VFX | NDA |
Chicken Nuggets | 2023 | Developer, Project Lead | Double M Digital Inc. |
Stargate RPG | 2021 | Cartographer/Environment Artist | Wyvern Gaming |
Terrorarium | 2021 | Cinematographer/3D artist | Stitch Media |
GunHead | 2020 | 3D Artist & Animator | Alientrap Games Inc. |
Production Experience
Role | Location | Dates | Details |
---|---|---|---|
CEO at Double M Digital Inc. | Newcastle, Canada | Aug 2021 - Present | Chief Executive Officer at Double M Digital, a game studio located just outside of Toronto in the GTA. |
Cartographer at Wyvern Gaming | Toronto, Canada | Feb 2021 - Present | Working closely with the in house designers, I took the rough map designes and descriptions and brough them to life as polished 2D printable battlemaps. |
3D & Technical Artist at Alientrap Games Inc. | Toronto, Canada | May 2019 - Jan 2021 | Working with an amazing team of programmers and designers I contributed to the multiplayer VR sandbox Mobox, the PS4 first-person shooter Gunhead, the whimsical adventure game Wytchwood, and a variety of unannounced projects. My responsibilities included: shader development and rendering optimization; level design; environment art; marketing, video and graphic design; asset modeling and texturing; as well as character art, rigging, and animation. |
Cinematographer/3D artist at Stitch media | Toronto, Canada | Feb 2021 - April 2021 | Working off of work from a previous contract, I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead designer and lead animator. I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content. |
Feel free to reach out if you'd like to hire me, have questions about what I do or need some advice on your own journey!
I sell game ready 3D assets, as well as prints at the pages linked below: