Matthew Murchison

CEO / Tech Artist @ Double M Digital Inc.

Technical & 3D artist. Working on games in Unity and Blender.
CEO/Founder @ Double M Digital Inc. Making the new game Chicken Nuggets!
Always open to neat 3D/VR/Real-time contracts and opportunities!

Matthew Murchison

CEO / Tech Artist @ Double M Digital


A technically minded 3D artist. Working on games in Unity and Blender. CEO of Double M Digital Inc. developing our new game: Chicken Nuggets.
Always open to neat 3D/VR/Real-time contracts and opportunities!
Formerly a Developer at Alientrap Games Inc., 3D Cartographer on the MGM licensed Stargate Roleplaying Game, Cinematographer/Generalist for Stitch Media, and VR/Stereoscopic Specialist at the Communications Research Center for the Canadian Government.



NDA Car Game20213D Modeller, Pipeline SupervisorNDA
NDA VR Survival Game2022Environment Art, Level Design, Technical Art, VFXNDA
Chicken Nuggets2023Developer, Project LeadDouble M Digital Inc.
Stargate RPG2021Cartographer/Environment ArtistWyvern Gaming
Terrorarium2021Cinematographer/3D artistStitch Media
GunHead20203D Artist & AnimatorAlientrap Games Inc.

Production Experience

CEO at Double M Digital Inc.Newcastle, CanadaAug 2021 - PresentChief Executive Officer at Double M Digital, a game studio located just outside of Toronto in the GTA.
Cartographer at Wyvern GamingToronto, CanadaFeb 2021 - PresentWorking closely with the in house designers, I took the rough map designes and descriptions and brough them to life as polished 2D printable battlemaps.
3D & Technical Artist at Alientrap Games Inc.Toronto, CanadaMay 2019 - Jan 2021Working with an amazing team of programmers and designers I contributed to the multiplayer VR sandbox Mobox, the PS4 first-person shooter Gunhead, the whimsical adventure game Wytchwood, and a variety of unannounced projects. My responsibilities included: shader development and rendering optimization; level design; environment art; marketing, video and graphic design; asset modeling and texturing; as well as character art, rigging, and animation.
Cinematographer/3D artist at Stitch mediaToronto, CanadaFeb 2021 - April 2021Working off of work from a previous contract, I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead designer and lead animator. I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content.


Feel free to reach out if you'd like to hire me, have questions about what I do or need some advice on your own journey!


I sell game ready 3D assets, as well as prints at the pages linked below:

CG Trader

Purchase my best and latest 3D assets, in the most formats. All gmae ready, all PBR.


Get an interactive look at my assets before you buy! All game ready, all PBR.